Friday, 8 April 2016

Unreal Engine

Recently I've left mostly left Skyrim behind me and started tinkering with the Unreal Engine with a couple of friends. What are my first impressions?

First of all, what is Unreal? I guess most of you already know, but for those who don't, I'll tell you anyway.
Unreal engine, according to the official website, "is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd."
So the Unreal is a tool for making your very own games. In fact, it is actually not all that different from the Skyrim creation kit.

The main differences are that firstly,  the Unreal engine contains almost no assets from the start. There is no world to place your stuff in yet. You'll have to start from scratch.
The second main difference is the fact that Unreal allows you to do way more stuff than the kinda limited CK (this is quite logical since Unreal is made to create an entirely new game whereas the CK is made for modding an already exitsting one of course), like setting spawn points, adding new animations or making physics-driven clothing.
Lastly, the Unreal Engine is WAY easier to handle than the Skyrim creation kit. creating destructible meshes (that all apart when you hit them) is a matter of minutes in Unreal, while doing the same would require more than an hour of work on the other platform. As mentioned previously, new animations can simply be imported and used on the spot, while Skyrim modders are only now finding ways to add new animations to skyrim via FNIS and whatnot. To get your mesh from blender to unreal, all you have to do is press the export button in Blender, and then the import button in Unreal. No NifSkope needed. I love it.

Now, to the pics&vids!

Now, there is a lot going on in this video. The little white man in the bottom-right corner is my very first skeletal mesh (a mesh that has a skeleton and as of such can be animated. duh.) and animation. The giant brown thing falling from the sky is a barrel that is set to be destructible. The blue-and-yellow penis-looking thing is actually a 3D model of a vase a friend of mine made once. She's putting all of her creative handwork into one digital space, sort of like a museum-game. The glowing, smoking green ball is the first thing I ever made in Unreal, inspired by the poison globe used by skaven globadiers from warhammer (just google it).

 Landscaping is just as easy as in the CK!

 Guess which one is destructible and which one isn't :P

 scary looking glass globe thing

 My rapier, in game!

another look at my waving man

Why do you even keep waiting until someone makes the perfect game for you? Go make it yourself, yuo lazy bastard!

Sunday, 4 October 2015

Li'l snake

 Made out of talc. Tools used:
-3 Files (flat-large, flat-small, round)
-dremel tool (for the exactly below the chin)
-baby oil. Seriously. It gives the talc a very nice shine and almost transparent-like quality

Friday, 14 August 2015

Burial Mound

Making a burial mound for Beyond Skyrim (High Rock)

I've discovered the noble art of making textures in mudbox. I might not be using the granite texture, because I can do better now and the color scheme is all wrong (The area the mounds are in use vanilla rock textures).

Work on the interior:

 Might make a good Minecraft HD texture pack actually :P

Thursday, 7 May 2015


Felt like making a rapier, so I did it! I'll yet consider actually putting it in-game- It's a pain in the ass, and skyrim doesn't have any decent stabbing animations anyway...

Thursday, 30 April 2015

Monday, 26 January 2015

Hey people!

Hello everyone,

just noticed I have posted more than 50 posts and the blog has over 5000 views (5200 and counting)!

thank you all!

Monday, 19 January 2015

Rot Angel

Something I made by messing with the bones of the necro priest. Is rigged to the vampire lord skeleton. Uses the vanilla necrop priest textures so I don't have to texture it, which is why I finally present something that is finished.

Thursday, 8 January 2015

Monday, 29 December 2014


just something I'm making when I'm tired of rigging and bones and stuff. I use it for learning stuff, for example how normal maps and Highpoly meshes work. The texture I'm drawing myself as I just don't ahve the precision with a mouse that I have with a pencil.

concept art

My new Logo! It says 'Magicspook' in Daedric. 

Chimer shield concepts I wanted to show someone

magic wards concept

Thursday, 4 December 2014




current concept art by Minervose:


Wednesday, 19 November 2014

haskill suit

another request from the boss.

it's a modified Jester suit.

and a little update:
the clasps will be duplicated when I've UV mapped them.
 got the mesh in-game, just needs textures now.

 added an amulet

Sunday, 16 November 2014


The staff of sheogorath!

and the finished product, textured by our project leader: