just something I'm making when I'm tired of rigging and bones and
stuff. I use it for learning stuff, for example how normal maps and
Highpoly meshes work. The texture I'm drawing myself as I just don't
ahve the precision with a mouse that I have with a pencil.
A blog showing off all my LEGO creations, Skyrim mods, handmade stuff, and that sort of things!
Monday, 29 December 2014
Brain
concept art
Thursday, 4 December 2014
Auroran
VERSION #1 (DISCONTINUED)
VERSION #2 (WORK-IN-PROGRESS)
current concept art by Minervose:
CURRENT WIP MODEL HELMET:
Labels:
Art,
Bethesda,
Blender,
Creation,
Creation Kit,
creature,
Mod,
TES V: Skyrim
Wednesday, 19 November 2014
haskill suit
another request from the boss.
it's a modified Jester suit.
and a little update:
the clasps will be duplicated when I've UV mapped them.
got the mesh in-game, just needs textures now.
added an amulet
it's a modified Jester suit.
and a little update:
the clasps will be duplicated when I've UV mapped them.
got the mesh in-game, just needs textures now.
added an amulet
Sunday, 16 November 2014
staff
Labels:
Art,
Bethesda,
Blender,
Creation,
Creation Kit,
Mod,
TES V: Skyrim
Saturday, 15 November 2014
Daedric Tower
bringing back the daedric towers from Oblivion for the Battlespire project, that is (re)creating the daedric planes of oblivion!
Quick update: added horns
added a depression in the top, and added some spikes
Added windows
added doorway and stairs:
AAAAND...
added the last spikes
Quick update: added horns
Added windows
added doorway and stairs:
AAAAND...
added the last spikes
Labels:
Art,
Bethesda,
Blender,
Creation,
Creation Kit,
Fantasy,
TES V: Skyrim,
turret
Monday, 10 November 2014
Bridge
something I'm working on when I'm bored of the Newt. The newt will still prgress though!
the triangle points to the side of the walkway will look like one of these (as you can see, the second row has much more detail than the others, but maybe I'll stick with triangle because flowing lines don't really fit in the model):
The brisge currently consists of 2 anchor points, a pillar and a bit that can be put between the pillars. By duplicating these meshes it is possible to adjust the length of the bridge.
update:
I searated the pillar and end bits, and made a middle bit with which multiple pillars can be connected.
like this, I can make a bridge that is as long as I want by adding more pillars. As you can see, I went for design #4 and it turned out quite well!
the triangle points to the side of the walkway will look like one of these (as you can see, the second row has much more detail than the others, but maybe I'll stick with triangle because flowing lines don't really fit in the model):
The brisge currently consists of 2 anchor points, a pillar and a bit that can be put between the pillars. By duplicating these meshes it is possible to adjust the length of the bridge.
update:
I searated the pillar and end bits, and made a middle bit with which multiple pillars can be connected.
like this, I can make a bridge that is as long as I want by adding more pillars. As you can see, I went for design #4 and it turned out quite well!
Labels:
Bethesda,
Blender,
bridge,
Creation,
Creation Kit,
Mod,
TES V: Skyrim
Monday, 20 October 2014
Giant Newt
making a giant newt on request for Beyond Skyrim. It will be used for Cyrodiil.
increased the tail flap size.
In case you didn't notice, I am just placing pictures here. That is because the official development thread is on the dark creations forums (the atronach forge). The link is up above. Actually, the reason I'm posting ehre at all is that 1) Not everybody looks on some forum hidden away on the internet and 2) I can't upload pictures to those forums, instead I need to link it from another site.
Finally, an update!
fanially did some more: added toe bulbs
Also, I came across a test model while playing. It uses the Hjaalmarch banner texture :P
In case you didn't notice, I am just placing pictures here. That is because the official development thread is on the dark creations forums (the atronach forge). The link is up above. Actually, the reason I'm posting ehre at all is that 1) Not everybody looks on some forum hidden away on the internet and 2) I can't upload pictures to those forums, instead I need to link it from another site.
Finally, an update!
Labels:
Animal,
Art,
Bethesda,
Blender,
Creation,
Creation Kit,
creature,
Mod,
request,
TES V: Skyrim
Saturday, 30 August 2014
making a helmet
just something i was doing...
left is my helmet, right is the default ebony helmet I based it on.
UPDATE
Can't get it to work, I can get it in-game but it's completely black (which isn't my texture :P)
This is one of the big cons of blender: you could just destroy your mesh if you're not careful!
left is my helmet, right is the default ebony helmet I based it on.
UPDATE
Can't get it to work, I can get it in-game but it's completely black (which isn't my texture :P)
This is one of the big cons of blender: you could just destroy your mesh if you're not careful!
Saturday, 23 August 2014
Wizard hat
this is for the same guy as the golem.
------------
UPDATE
-------------
Added a clasp now, and fixed the band for a bit (it was a bit twisted, which you can't really see in-game)
------------
UPDATE
-------------
added simple texture and fixed the mesh a bit
------------
UPDATE
-------------
Added a clasp now, and fixed the band for a bit (it was a bit twisted, which you can't really see in-game)
UPDATE
-------------
added simple texture and fixed the mesh a bit
Monday, 28 July 2014
Friday, 4 July 2014
Chicken head abomination
A friend came over and... well.... this is the result...
The thing at the throat is actually the mouth I forgot to remove... It moves when it speaks... terrifying.
The thing at the throat is actually the mouth I forgot to remove... It moves when it speaks... terrifying.
Monday, 23 June 2014
Illithid mod :D
http://forums.nexusmods.com/index.php?/topic/1834925-playable-illithid-mind-flayer-race-mod-progress/
a mod I'm making... enjoy this true abomination of failed meshes and even worse textures :D
-------------
update 1
update 1
-------------
I've been working on getting the meshes right and I updated the UV map (the last image used the texture of its predecessor but had a different UV map, that's the reason why there are black spots everywhere), and this is the result:
it's still a bit scaly, which will be because I used Argonians as a source for everything. I'll fix that.Tentecles might be a bit longer, and I need to fix the weight painting (which makes the tentacles, for example, follow the chest rather than the head). at least the textures are fixed and I'm getting no more chrashes :D
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